New World Discusses Cash Shop Concerns, Emphasizes That On Launch The Shop Will Only Have Cosmetics While Looking At A Battle Pass-Style System
New World Discusses Cash Shop Concerns, Emphasizes That On Launch The Shop Will Only Have Cosmetics While Looking At A Battle Pass-Style System.
MMOBEEP found out that New World’s cash shop remains a problem for players expecting a shopless MMO to release. The team at Amazon Game Studios published a Friday evening announcement discussing the matter and expanding on their ideas for microtransactions in New World.
The announcement, released last Friday, discusses the problems that players were complaining about since it was perceived that alpha testers were being offered the capacity to test the shop. The news spread as alpha players revealed it despite the NDA, as much of the problem originates from the point that Amazon offered boosts for functions such as trade skill and experience boosts.
Amazon discussed this in the note on Twitter, saying that only cosmetics will be in the store at launch.
“Some questions have come up recently from our Alpha patch notes discussing an in-game storefront,” He continued:
“Our plan in having a store is to create an outlet for players who find enough value in-store items that they are happy to purchase them. Our plan is not, and never will be, to create a feeling that store items are necessary to enjoy the game. All players will be able to play the full game experience we ship without having to make store purchases.”
The letter proceeded, saying that specific items at launch will be “exclusively cosmetic in nature.” Nevertheless, Lawrence did talk about plans with the store, validating that the team is admittedly looking at possible “quality of life items for mechanics like rested XP and fast travel.” Lawrence appears to designate this plan is to guarantee more players are “able to experience all of [they’re] exciting end-game content.”
“Looking towards the future, we will also test ideas on how to offer players quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store. The timing of release for these items will depend on how players progress in the months after launch. The more players who can experience all of our exciting end-game content and game modes, the healthier the overall game experience will be for all players.”
The team also reached on more plans exceeding the basic storefront, saying that they are peering into a “battle pass” style system, much like what we perceive in free-to-play titles nowadays. Lawrence emphasizes how the system will be “tested ahead of time to ensure it provides strong value without disrupting gameplay for those not participating.”
You can take a look at the complete note to fans below.